Tuesday, June 26, 2012

Page orientation 2

For the first computing devices a screen was built to operate in only portrait or landscape mode, and changing between orientations was not possible. Typically a custom video controller board was needed to support the unusual screen orientation, and software often needed to be custom-written in order to support the tall, narrow screen layout.
As video display technology advanced, eventually the video display board was able to accommodate rotation of the display and a variety of differing resolutions and scan rates. After several years of producing the first Macintosh portrait display, Radius introduced the Radius Pivot CRT monitor, that could be freely rotated between landscape and portrait with automatic orientation changes done by the video controller.

Rotation is now a common feature of modern video cards, and is still sometimes used in tablet PCs, and by writers, layout artists, etc. Operating systems and drivers do not always support it; for example, Windows XP Service Pack 3 conflicts with monitor rotation on many graphics cards using ATI's Catalyst control software, Nvidia's proprietary drivers for Linux do not support screen rotation unless manual changes are made to its configuration.

Orientation of Video Game Displays
Portrait mode is popular with arcade games that involve a vertically oriented playing area, such as Pac Man and Donkey Kong. The vertical orientation allows greater detail along the vertical axis while conserving detail on the sides.
The conversion of early popular arcade games to home consoles was difficult not only because the home computing capability was lower, but also the screen orientation was wrong and the home user could not be expected to set their television on its side to show the game correctly. This is why most early home versions of arcade games have a wide, squashed appearance compared to the full-quality arcade versions.

Monday, June 13, 2011

Page orientation 1

Page orientation is the way in which a rectangular page is oriented for normal viewing. The two most common types of orientation are portrait and landscape. The specific word definition comes from the fact that a close-up portrait of a person's face and upper body is more fitting for a canvas or photo where the height of the display area is greater than the width, and is more common for the pages of books. Landscape originally described artistic outdoor scenes where a wide view area is needed, but the upper part of the painting would be mostly sky and so is omitted.
Page orientation is also used to describe the dimensions of a video display. The most common video display orientation is landscape mode, especially the 4:3 ratio, which is 4 units wide and 3 units tall, and the more recent 16:9 widescreen landscape display mode.
Portrait screen orientation does exist for computers, but until the introduction of Apple's iPad only popularly used in mobile devices. Portrait is preferred for editing page-layout work in order to view the entire page on the screen at once without wasted space along the sides.
 
History
Orientation of Computer Displays
Portrait mode was first used on the Xerox Alto computer, which was considered technologically well ahead of its time when the system was first developed. Xerox product marketers did not understand how revolutionary the system was, and the portrait display faded away while common landscape-display televisions were appropriated for use as an inexpensive early microcomputer display.

When the Macintosh computer was introduced, WYSIWYG page layout using Aldus PageMaker became popular. The Macintosh rekindled interest in portrait displays, and the first portrait displays for it were developed by Radius Corporation.

Monday, May 16, 2011

Wireless Home Digital Interface

Wireless Home Digital Interface (WHDI) is a consumer electronic standard for a wireless HDTV connectivity throughout the home. It is being driven by AMIMON, Hitachi Ltd., LG Electronics, Motorola, Samsung Group, Sharp Corporation and Sony.

WHDI enables uncompressed delivery of high-definition video over a wireless radio channel, allowing consumers to connect any source in the home to any display device.

Versions
The WHDI 1.0 standard specification was finalized in December 2009.Sharp Corporation will be one of the first companies to roll out wireless HDTVs.AT CES 2010 LG Electronics announced a WHDI wireless HDTV product line.

In June 2010, WHDI announced an update to WHDI 1.0 which allows support for stereoscopic 3D, and WHDI 2.0 specification to be completed in Q2 2011.

Technology
WHDI 1.0 provides a high-quality, uncompressed wireless link which supports data rates of up to 3Gbit/s (allowing 1080p) in a 40 MHz channel, and data rates of up to 1.5Gbit/s (allowing 1080i and 720p) in a single 20 MHz channel of the 5 GHz unlicensed band, conforming to FCC regulations and worldwide 5 GHz spectrum regulations. Range is beyond 100 feet (30 m), through walls, and latency is less than one millisecond.

WHDI 3D update due in Q4 2010 will allow support for 3D formats defined in HDMI 1.4a specification

WHDI 2.0 will increase available bandwidth even further, allowing additional 3D formats such as "dual 1080p60", and support for 4K x 2K resolutions.

Supporters
Promoters WHDI Official Site
    * AMIMON
    * Hitachi Ltd.
    * LG Electronics
    * Motorola
    * Samsung Group
    * Sharp Corporation
    * Sony

Contributors
    * Haier
    * Maxim
    * Mitsubishi Electric
    * Toshiba

Adopters
    * AmTRAN
    * Domo Technologies
    * Elmo
    * Gemtek
    * Gospell Smarthome Electronics
    * Hosiden
    * Murata Manufacturing
    * Quanta Microsystems, Inc. (QMI)
    * Rohde & Schwarz
    * Seamon Science International
    * TDK
    * Zinwell

Wednesday, May 11, 2011

Computer display standard 7

Display resolution prefixes
Although the common standard prefixes super and ultra do not indicate specific modifiers to base standard resolutions, several others do:

Quarter (Q or q)
    A quarter of the base resolution. E.g. QVGA, a term for a 320×240 resolution, half the width and height of VGA, hence the quarter total resolution. The "Q" prefix usually indicates "Quad" (4 times as many, not 1/4 times as many) in higher resolutions, and sometimes "q" is used instead of "Q" to specify quarter (by analogy with SI prefixes like k/K, m/M), but this usage is not consistent.

Wide (W)
    The base resolution increased by increasing the width and keeping the height constant, for square or near-square pixels on a widescreen display, usually with an aspect ratio of either 16:9 or 16:10.
Quad(ruple) (Q)
    Four times as many pixels compared to the base resolution, i.e. twice the horizontal and vertical resolution respectively.
Hex(adecatuple) (H)
    Sixteen times as many pixels compared to the base resolution, i.e. four times the horizontal and vertical resolutions respectively.
Ultra (U)
eXtended (X)
These prefixes are also often combined, as in WQXGA or WHUXGA.

Other resolutions
There are also some other 4:3 ratio resolutions such as 1400×1050 SXGA+ and unnamed ones like 1152×864 (sometimes referred to as XGA+).

Sunday, May 8, 2011

Computer display standard 6

WQSXGA Wide Quad Super Extended Graphics Array
3200×2048 (6554k) 25:16 32 bpp
QUXGA Quad Ultra Extended Graphics Array
3200×2400 (7680k) 4:3 32 bpp
WQUXGA Wide Quad Ultra Extended Graphics Array The IBM T220/T221 LCD monitors supported this resolution, but they are no longer available. 3840×2400 (9216k) 16:10 32 bpp
4K DLP Cinema Technology Digital Film Projection 4096×1716 (7029k) 2.39 48 bpp (at 24 FPS)
HXGA Hex[adecatuple] Extended Graphics Array
4096×3072 (12583k) 4:3 32 bpp
WHXGA Wide Hex[adecatuple] Extended Graphics Array
5120×3200 (16384k) 16:10 32 bpp
HSXGA Hex[adecatuple] Super Extended Graphics Array
5120×4096 (20972k) 5:4 32 bpp
WHSXGA Wide Hex[adecatuple] Super Extended Graphics Array
6400×4096 (26214k) 25:16 32 bpp
HUXGA Hex[adecatuple] Ultra Extended Graphics Array
6400×4800 (30720k) 4:3 32 bpp
Ultra High Definition Television Ultra High Definition Television
7680×4320 (33177k) 16:9 32 bpp
WHUXGA Wide Hex[adecatuple] Ultra Extended Graphics Array
7680×4800 (36864k) 16:10 32 bpp

Computer display standard 5

unnamed unnamed A common size for LCDs manufactured for small consumer electronics and mobile phones, typically in a 1.7" to 1.9" diagonal size. This LCD is often used in the portrait (128×160) orientation. The unusual 5:4 aspect ratio makes the display slightly different from the QQVGA dimensions. 160×128 (20k) 5:4
WXGA Widescreen Extended Graphics Array A version of the XGA format. This display aspect ratio is becoming popular in some recent notebook computers. 1280×720 (922k)
1280×800 (1024k)
1440×900 (1296k)
16:9 or 16:10 32 bpp
HD+ High Definition Plus (900p) This display aspect ratio is becoming popular in recent notebook computers and desktop widescreens. 1600×900 (1440k) 16:9 32 bpp
SXGA Super Extended Graphics Array A widely used de facto 32 bit Truecolor standard, with an unusual aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1.33:1), which means that 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the physical aspect ratio & native resolution of standard 17" and 19" LCD monitors.Some manufacturers, noting that the de facto industry standard was VGA (Video Graphics Array), termed this the Extended Video Graphics Array or XVGA.
    1280×1024 (1310k) 5:4 32 bpp
    SXGA+ Super Extended Graphics Array PLUS Used on 14 inch and 15 inch notebook LCD screens and a few smaller screens. 1400×1050 (1470k) 4:3 32 bpp
    WXGA+,
       or WXGA,
    (or WSXGA)
    Widescreen Extended Graphics Array PLUS A version of the WXGA format. This display aspect ratio is becoming popular in some recent notebook computers, and is the native resolution for many 19" widescreen LCD monitors. 1440×900 (1296k) 16:10 32 bpp


    Tuesday, May 3, 2011

    Computer display standard 4

    unnamed unnamed A common size for LCDs manufactured for small consumer electronics and mobile phones, typically in a 1.7" to 1.9" diagonal size. This LCD is often used in the portrait (128×160) orientation. The unusual 5:4 aspect ratio makes the display slightly different from the QQVGA dimensions. 160×128 (20k) 5:4
    WXGA Widescreen Extended Graphics Array A version of the XGA format. This display aspect ratio is becoming popular in some recent notebook computers. 1280×720 (922k)
    1280×800 (1024k)
    1440×900 (1296k)
    16:9 or 16:10 32 bpp
    HD+ High Definition Plus (900p) This display aspect ratio is becoming popular in recent notebook computers and desktop widescreens. 1600×900 (1440k) 16:9 32 bpp
    SXGA Super Extended Graphics Array A widely used de facto 32 bit Truecolor standard, with an unusual aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1.33:1), which means that 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the physical aspect ratio & native resolution of standard 17" and 19" LCD monitors.
    • Some manufacturers, noting that the de facto industry standard was VGA (Video Graphics Array), termed this the Extended Video Graphics Array or XVGA.
    1280×1024 (1310k) 5:4 32 bpp
    SXGA+ Super Extended Graphics Array PLUS Used on 14 inch and 15 inch notebook LCD screens and a few smaller screens. 1400×1050 (1470k) 4:3 32 bpp
    WXGA+,
    or WXGA,
    (or WSXGA)
    Widescreen Extended Graphics Array PLUS A version of the WXGA format. This display aspect ratio is becoming popular in some recent notebook computers, and is the native resolution for many 19" widescreen LCD monitors. 1440×900 (1296k) 16:10 32 bpp
    UXGA Ultra Extended Graphics Array A de facto Truecolor standard. This is the native resolution for many 20" LCD monitors. 1600×1200 (1920k) 4:3 32 bpp
    WSXGA+ Widescreen Super Extended Graphics Array Plus A version of the WXGA format. This is the native resolution for many 22" widescreen LCD monitors. 1680×1050 (1764k) 16:10 32 bpp